Master of weapons and rage. Arms and Fury push melee damage, Protection anchors the tank role.Maître des armes et de la rage. Armes et Furie poussent les dégâts en mêlée, Protection assure le tank.
Every talent, rank by rank, is in the calculator. Here is what changed compared to Classic in each tree.Chaque talent, rang par rang, est dans le calculateur. Voici ce qui change par rapport à Classic dans chaque arbre.
One build per spec, written for Forever, preloaded in the calculator.Un build par spé, écrit pour Forever, préchargé dans le calculateur.
Every spell of the Human Warrior played on the BlizzCon 2026 demo, tab by tab, with the rank reached at level 38. Read from the public streams.Tous les sorts du Guerrier Humain joué sur la démo BlizzCon 2026, onglet par onglet, avec le rang atteint au niveau 38. Relevé sur les streams publics.
Hurl a thrown weapon at the target.
Attack with an equipped wand.
Allows one-hand and off-hand weapons to be equipped in the off-hand.
You are proficient in the use of the following armor types: the ones your class can wear.
Gives a chance to block enemy melee and ranged attacks.
Gives a chance to dodge enemy melee attacks.
Gives a chance to parry enemy melee attacks.
A balanced combat stance.
Charge an enemy, generate 12 Rage, and Stun it for 1 sec. Cannot be used in combat.
Maims the enemy, causing 18 damage and slowing the enemy's movement by 45% for 15 sec.
A strong attack that increases melee damage by 54 and causes a high amount of threat.
A mocking attack that causes 46 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
Instantly overpower the enemy, causing weapon damage plus 15. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Wounds the target causing them to bleed for 61 damage over 18 sec.
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 22 sec and doing 55 damage to them. Will affect up to 4 targets.
Instantly attack the target causing 102 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
You retain up to 10 Rage when you change Stances.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 54. Lasts 3 min.
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
A sweeping attack that does your weapon damage plus 10 to the target and his nearest ally.
Reduces the melee attack power of all enemies within 10 yards by 103 for 45 sec.
Attempt to finish off a wounded foe, causing 200 damage and converting each extra point of rage into 6 additional damage. Only usable on enemies that have 20% or less health.
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
Pummel the target for 20 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Slams the opponent, causing weapon damage plus 43.
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy.
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Disarm the enemy's weapon for 10 sec.
Instantly counterattack an enemy for 64 to 80 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Bashes the target with your shield for 16 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
Reduces the damage taken from all attacks by 60% for 12 sec.
Sunders the target's armor, reducing it by 270 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Baseline, in the Arms tab. Instant, 30 sec cooldown: a melee hit that heals you for 10% of your maximum health, usable within 20 sec of killing something non-trivial. Read off Soda's stream via a reader.Baseline, in the Arms tab. Instant, 30 sec cooldown: a melee hit that heals you for 10% of your maximum health, usable within 20 sec of killing something non-trivial. Read off Soda's stream via a reader.
A passive in the Arms tab now, not a talent. You keep up to 10 Rage when you change stances on your own, and the Arms talent Improved Tactical Mastery adds up to 15 more. Read off Soda's Warrior video via a reader.A passive in the Arms tab now, not a talent. You keep up to 10 Rage when you change stances on your own, and the Arms talent Improved Tactical Mastery adds up to 15 more. Read off Soda's Warrior video via a reader.
Still in the game: the Fury tree has Improved Intercept. It just isn't in the level 38 spellbook, so it's probably learned later than 30 now.Still in the game: the Fury tree has Improved Intercept. It just isn't in the level 38 spellbook, so it's probably learned later than 30 now.
Rank 3 by 38 (Classic reached that at 46) and it has a 15 sec cooldown now.Rank 3 by 38 (Classic reached that at 46) and it has a 15 sec cooldown now.
Changed. Works in Battle or Defensive Stance. Rank 4 slows attacks 20% for 22 sec and hits up to 4 targets, where Classic was 10% for 30. Read off Xaryu's stream, thanks to a reader.Changed. Works in Battle or Defensive Stance. Rank 4 slows attacks 20% for 22 sec and hits up to 4 targets, where Classic was 10% for 30. Read off Xaryu's stream, thanks to a reader.
Still there, in the Protection tab. 116 health for 10 rage plus 10 more over 10 sec.Still there, in the Protection tab. 116 health for 10 rage plus 10 more over 10 sec.
Changed: 15 min cooldown, 60% less damage for 12 sec (Classic was 30 min, 75% for 10 sec). In Esfand's video it was ready while Retaliation was on cooldown, so the shared cooldown with Retaliation and Recklessness looks gone. Two readers flagged this.Changed: 15 min cooldown, 60% less damage for 12 sec (Classic was 30 min, 75% for 10 sec). In Esfand's video it was ready while Retaliation was on cooldown, so the shared cooldown with Retaliation and Recklessness looks gone. Two readers flagged this.
Changed: 2 charges and 7 sec baseline (Classic was 1 block for 5 sec). Still 10 Rage, 5 sec cooldown, Defensive Stance. Read from a Tyler1 spellbook screenshot a reader sent in.Changed: 2 charges and 7 sec baseline (Classic was 1 block for 5 sec). Still 10 Rage, 5 sec cooldown, Defensive Stance. Read from a Tyler1 spellbook screenshot a reader sent in.
The races a Warrior can be in Forever and their reworked racial abilities.Les races qu'un Guerrier peut jouer dans Forever et leurs raciaux retravaillés.
Instant, 3 min cooldown. Instantly removes all Stun effects. Read from the demo.Instantané, 3 min de recharge. Dissipe instantanément tous les effets d'étourdissement. Relevé sur la démo.
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec. Read from the demo.Instantané, 3 min de recharge. Augmente fortement la détection de la camouflage pendant 20 s. Relevé sur la démo.
Passive. +2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped. Read off Soda's Warrior tooltip.Passif. +2 % de chances de coup critique avec tous les sorts et attaques, auto-attaques comprises, quand une épée ou une épée à deux mains est équipée. Relevé sur l'infobulle du guerrier de Soda.
+5% Spirit.+5 % d'Esprit.
Instant, 3 min cooldown. Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec. From the Deep Dive slide.Instantané, 3 min de recharge. Dissipe tous les effets de saignement, poison et maladie, rend immunisé contre eux, et réduit tous les dégâts physiques subis de 10 % pendant 8 s. D'après la slide du Deep Dive.
Sense nearby treasure and show it on the minimap. Lasts until cancelled.Détecte les trésors proches et les affiche sur la minicarte. Actif jusqu'à annulation.
+1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.+1 % de chances de coup critique avec tous les sorts et attaques quand une masse ou une masse à deux mains est équipée.
+5% damage vs Beasts.+5 % de dégâts contre les bêtes.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec. Read from the demo.Instantané, 3 min de recharge. Augmente vos chances de coup critique avec tous les sorts et attaques de 10 % pendant 15 s. Relevé sur la démo.
Instant, 10 sec cooldown. Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat: enemies are discouraged from attacking you, but the cooldown becomes 2 min. Read from the demo.Instantané, 10 s de recharge. Se fond dans les ombres jusqu'au prochain déplacement ; les voleurs et druides elfes de la nuit se camouflent comme s'ils avaient 1 niveau de plus. Utilisable en combat : les ennemis sont dissuadés de vous attaquer, mais la recharge passe à 2 min. Relevé sur la démo.
+1% Dodge, +2% run speed.+1 % d'esquive, +2 % de vitesse de course.
+75% speed while dead.+75 % de vitesse une fois mort.
Instant, 2 min cooldown. Escape any movement impairing effect and gain immunity to them for 3 sec. Read from the demo.Instantané, 2 min de recharge. Se libère de tout effet ralentissant et y devient immunisé pendant 3 s. Relevé sur la démo.
Instant, 2 min cooldown. Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or healing. Read from the demo; a Warlock's tooltip only lists the damage half.Instantané, 2 min de recharge. Vos 3 prochaines techniques de dégâts ou de soins coûtent 50 % de mana en moins et infligent 10 % de dégâts ou de soins en plus. Relevé sur la démo ; l'infobulle d'un démoniste ne mentionne que la partie dégâts.
+5% Mana, Rage and Energy.+5 % de mana, de rage et d'énergie.
More reliable engineering devices.Gadgets d'ingénierie plus fiables.
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel. Read from the demo.Instantané, 2 min de recharge. Plane vers le bas pendant 10 s en contrôlant sa direction. Relevé sur la démo.
2 sec cast, 2 min cooldown. Tap a nearby ley line for +100% Health and Mana regeneration: 15 sec if no ley line is nearby, 15 min if one is found. Read from the demo.2 s d'incantation, 2 min de recharge. Puise dans une ligne tellurique proche : +100 % de régénération de vie et de mana pendant 15 s sans ligne à proximité, 15 min si une ligne est trouvée. Relevé sur la démo.
Passive. 1% increased melee, ranged, and spellcasting Haste.Passif. +1 % de hâte en mêlée, à distance et en incantation.
Passive. Damage to Elementals increased by 5%.Passif. Dégâts infligés aux élémentaires augmentés de 5 %.
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec. Read from the demo.Instantané, 2 min de recharge. Augmente la puissance d'attaque et la puissance des sorts de 10 % pendant 15 s. Relevé sur la démo.
Instant, 3 min cooldown. Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec. Read from the demo.Instantané, 3 min de recharge. Dissipe toutes les malédictions et fléaux, rend immunisé contre eux, et réduit tous les dégâts magiques subis de 15 % pendant 8 s. Relevé sur la démo.
+1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped. Read from the demo.+1 % de chances de coup critique avec tous les sorts et techniques quand une hache ou une hache à deux mains est équipée. Relevé sur la démo.
Stun duration reduced by 20%.Durée des étourdissements réduite de 20 %.
Instant, 2 min cooldown. Removes all Charm, Fear and Sleep effects. (No longer an immunity.) From the BlizzCon Deep Dive slide.Instantané, 2 min de recharge. Dissipe tous les effets de charme, de peur et de sommeil. (Ce n'est plus une immunité.) D'après la slide du Deep Dive BlizzCon.
5 yd, 2 min cooldown. Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it. From the Deep Dive slide.5 m, 2 min de recharge. Régénère 7 % des points de vie et 7 % du mana total toutes les 2 s pendant 10 s à partir d'un cadavre d'humanoïde ou de mort-vivant ; bouger, agir ou subir des dégâts interrompt l'effet. D'après la slide du Deep Dive.
Breathe underwater 300% longer.Respire sous l'eau 300 % plus longtemps.
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. From the Deep Dive slide.Vos sorts et attaques ont 5 % de chances de drainer la vie de la cible, jusqu'à 5 % de vos points de vie maximum. D'après la slide du Deep Dive.
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec. Read from the demo.0,5 s d'incantation, 2 min de recharge. Étourdit jusqu'à 5 ennemis dans un rayon de 8 m pendant 2 s. Relevé sur la démo.
Grow bonus herbs without Herbalism.Récolte des herbes bonus sans avoir besoin d'Herboristerie.
Gain increased movement speed the longer you keep moving.Vitesse de déplacement de plus en plus élevée tant que vous continuez à courir.
+5% total Health, +1% Hit Chance.+5 % de points de vie totaux, +1 % de chances de toucher.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec. Read from the demo.Instantané, 3 min de recharge. Augmente votre vitesse d'incantation et d'attaque de 10 % pendant 10 s. Relevé sur la démo.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it. Read from the demo.Canalisé, 3 min de recharge. Régénère 50 % de vos points de vie maximum en 6 s ; tout déplacement, action ou dégât subi interrompt l'effet. Relevé sur la démo.
+5% damage vs Beasts.+5 % de dégâts contre les bêtes.
10% of Health regen continues in combat.10 % de la régénération de vie continue en combat.
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel. Read from the demo.Instantané, 2 min de recharge. Plane vers le bas pendant 10 s en contrôlant sa direction. Relevé sur la démo.
0.5 sec cast, 2 min cooldown. Draw power from a convergence of elements: +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby. Read from the demo.0,5 s d'incantation, 2 min de recharge. Puise dans une convergence d'éléments : +10 % de vitesse à pied et montée pendant 30 s, ou 15 min si une convergence est proche. Relevé sur la démo.
Passive. 1% increased melee, ranged, and spellcasting Haste.Passif. +1 % de hâte en mêlée, à distance et en incantation.
Passive. Damage to Elementals increased by 5%.Passif. Dégâts infligés aux élémentaires augmentés de 5 %.
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